Saturday, May 18, 2019

Money Making: Weeks 1 and 2

Hello, darlings! So, the first two weeks are gone, and that means a money update. There are several ways to earn Lindens in Second Life, though some of them require you to either have payment on file or be over a certain age (such as 90 days). As I am trying to go through this as long as possible without access to my real life bank accounts, I'm rather limited. So, I decided to start off with some simple ways of making Lindens and worry about the job portion of it when my avatar is older. Each way has some pros and cons, which will be listed. I do have a con listing at the end because there are some things that transcend all of the ways I've tried to make Lindens.


Taken from Second Life Destination Guide: Games


Fish Hunt


This was the first thing I started on. When you TP to the headquarters, you can get a free fishing rod. It comes with 50 small worms for bait to get you started. With worms, you only have to wait like a minute or so to catch a fish. Each fish is worth like 0.02 Lindens or so. It takes a while to build up your reserves, so this is not for making a lot of money in a short period of time. It is good for beginners and I found it relaxing. You can even fish if you run out of worms, but your wait time is like eight minutes. They, of course, have better rods you can buy.

Pros: 


Free Rod is free! Trust me, that's important. I tried the Seven Seas Fishing, but you need to pay $1L for a demo rod that apparently stops working after a certain number of casts. This rod not only was really free but at 50 worms, I got to use the "demo" longer. And, as I said, you can still use it after the worms are gone.

Easy to use and easy to earn Lindens. If you're like me and have, like, a million things going on at once, that eight-minute timeframe can be a blessing. Just fish and check back every once in a while.

Cons:


Buying more worms. Once you run out of your 50 worms, you can buy more to keep fishing. Now, as I said, you can still fish without them, but if you're going for fast earnings, you need worms. There are four kinds, but I've only used the cheapest called "small worms". I pay $1L for four of them every one in a while. The reason why I find this to be in the con list is not that you need to buy the worms, I actually find that to be rather normal, but because there is really no set price. They're like being bought or sold on a stock market? I'm not sure, but it's not really a set price. I can't look at it and see that I get four small worms for $1L. It goes by how many one worm costs, so the barrel says "0.22L for one worm". Which, if you math, means I bought four small worms for $0.88L and the extra $0.12L that didn't make up a fifth worm is profit in the barrel and not in my pocket. It's a good gig if you can sell the worms, but I wish I could keep my change.

Taken from Second Life Destinations: Games

Gold Hunt


This is by the same people who do the Fish Hunt. In fact, I mainly use the hunt on the headquarters. Again, each coin is mostly like $0.02L, so it can take a while. Unlike fishing, this involves a chance to steal coins. Say you are doing this and you see three coins in a row. You can click all three coins, which will activate them. You must wait a certain period of time with the smallest amount having the shortest wait time. Once the time is up, if you are close, you get a pop-up box asking you to select a certain number. 

Now, here is where the stealing comes in. If you are not close enough, the pop-up box won't show up and the coin will declare you are the one who activated it, but anyone can steal it. All they have to do is touch it so they get the pop-up box.

I am not a fan of stealing. I only do one coin at a time, so I, for the most part, will ignore a coin if I notice another has a claim to it. Now, I said for the most part. If I notice the person is nowhere in the area, I'll take the coin. But if the person is a reasonable distance and can make it back to the coin, I won't.

Pros: 


You can make a bit more Lindens playing this than the Fish Hunt. I average at least 2-3 Lindens a game versus the 1-2 Lindens I make fishing.

Cons:


Please see the below Con list for the cons of this way.

Taken from Second Life Destinations: Games

The Artifact Hunt


This one is a lot of fun. You TP to headquarters to get a free hud that allows you to TP to the puzzle boxes. Depending on the box, you can win Lindens or other prizes. It's normally one Linden if you win any money. I haven't checked out the non-monetary gift prizes, so I can't comment on them.

Pros:


You can, technically, make money faster. As mentioned, it's like one Linden per box that has a monetary prize. And the boxes will let you know the prize (Lindens or not) before you open them so you can decide if you want to try. There are four box types that I've come across: Memory, Riddle, 3x3, and 4x4. Now, I personally detest the 3x3 and 4x4. They're like those slider puzzles where you move a tile around to form a picture. I cannot figure them out. I happen to enjoy the Memory or Riddle boxes.

Cons: 


Beyond the list below, this one has some unexpected issues. The timer for how long you have to finish a puzzle is set by the person putting it up (I think). I've come across a few where the timer is set too low. Like one minute to solve the Memory game or a minute and a half for the 4x4. By the time you get a grip on the puzzle or are barely halfway through, your time is up. It's very frustrating when that happens.

Major Con List


Now, most of these puzzles have the same downsides. I don't mean Con as in they are doing something bad, but Con as in it might make thing difficult for certain players.

1. Some of the landmarks these places will send you to are not Newbie Friendly. Not that you'll know until you get there. I can't count how many times I've landed and then been TPed immediately out. Sometimes, if I'm lucky, I get a message with why and a link to the land's TOS. Mostly it's because they don't want new avatars there. I would need payment on file or be of a certain age, anywhere between 90 and 180 days old.

2. Some of the landmarks no longer exist. Places move or shut down. I get that. But when you TP in thinking you're going to be doing a gold hunt or look for a box, and the land is no longer part of the activity, it's discouraging. And, as above, some of those lands are not Newbie Friendly. 




No comments:

Post a Comment